A downloadable game for Windows

Several differences have appeared in the Mutrix and its Twin version! The versions used to be consistent with each other but not anymore. You must find these differences and fix them.

Your left eye and right eye are hooked up to two different versions of the Mutrix. Look for abnormalities and use your eyes to check if they exist in both version. If you spot a difference you must put the abnormality in the center of both your eyes, even if only one of your eyes can see it. Then get in range and use your difference fixer. The difference should be fixed and will now appear in both versions.

Move Mouse to rotate head horizontally
Hold Left Click to rotate left eye in all directions
Hold Right Click to rotate right eye in all directions

W, A, S, D to move your character
Space to jump
E to use the difference fixer
Q to reset eyes rotation (A bit buggy, only resets it temporary until you hit any mouse left or right)

The .exe version is a bit prettier and a bit more stable then the browser version.

Made for Ludum Dare 37 Compo, my first one.


Changelog for v1.1

  • Fixed the reset eyes rotation bug

Made withUnity
TagsLudum Dare 37
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare

Install instructions

Unzip and run the .exe.


mutrix-1-1-windows.zip 22 MB
mutrix-1-1-webgl.zip 6 MB


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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?